How do you build suspense for a murder mystery when the victim’s ghost can not only tell you, but show you what happened? That is going to be the main hurdle for this game to overcome. However, that is an interesting enough obstacle to make me keep my eye on the game. Even if it fails, the set up seems like it’s going to make t a spectacular fail. However, the narration is very well done: the writing and voice work really set up a nice noire like tone that really makes me want to like where the game could be headed. If the creative team can find an interesting way to move past the ghost angle, we could have something great on our hands.