Uncharted 4: A Thief’s End 15 minute Game Play Demo and Impressions


My Thoughts:

“Uncharted 2” is the perfect example of “do the same thing, but better” game design. It didn’t reinvent the wheel, but improved upon an established formula, witch is just as valid a creative process as any other in my book. “Uncharted 3” tried to do the same, but i walked away from that game underwhelmed. So, what did i think of this demo? I really liked it. There are a lot of small changes made that i really like, but then there are also a couple of new ideas I’m kind of surprised no one had thought about until now. Lets start off small: in one of the hand to hand fights you see one of the bad guys trying to shoot while Nathan Drake holds the mans arm away from him. In another scene as we are watching a stealth take down we see the opponent grab on to Drake trying not to fall. These kinds of small touches are things i like seeing as it adds a bit more flavor into the game.

On the other side of this there are changes i honestly don’t understand why it took 4 games for them to be made. For example, that rock claiming pick. That is a great idea that naturally opens up the game play…so why is it just now being introduced? On that same note, the grappling hook. Who decided to make a game series with a heavy emphasis  on exploration and think it would be okay to have have a grappling hook?

But by far my favorite change is when Drake finds the two skeletons and adds something to his journal. This could mean that the puzzles in the game can now be easier or harder depending on how much you explore. Could it be possible that overlooking a peace of information could make a puzzle unsolvable? Probably not, but i like where this is headed.

I am very excited for this. As a fan of the franchise i knew i’d be interested, but this was everything i could have asked for and then some.

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