All Good Things…..


I started this blog over two years ago, and i’ve had a blast working on it. However, it’s now time for me to move on. I’ve now got a PS4 and am going to start trying to do more reviews for games that are more current, and thus I can no longer take on the moniker of “poor mans geek”. By the time you read this i’ll have started my new pages, “Ludophile Lab” and “What William’s Watching”. I’ll still be doing reviews, trailer impressions and editorials, but i’ll no longer be doing them on this site.

If I’m following you, then I enjoy your content and for the first few hours, days or however long it takes, i’ll go about re-following everyone I follow now so that I may keep up with your content, and I hope that, if you follow me now, you’ll follow me on my new pages as well.

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The Division 15 Minute Demo and Impressions


I didn’t pay much attention to The Division when it was first announced. I probibly would have continued to ignore it if not for all the positive feedback i heard once the games bata went live. Well whatever it is that the games advocates seem to see in it, i’m guessing it doesn’t translate into a passive experience. For all the hype i’ve been hearing the last few days, i was expecting something really exiting: from this game play footage all i an say is that it looks like a standard shooter. Sure not all games have to reinvent the wheel or be the best in their genre to be a worth while experience but…really…..this is what’s gotten people exited? Too be fair, i didn’t see much that made the game look like it was going to be “bad” per se (other than the bullet sponge “boss” who arrives at the 14:41 mark) but i was really expecting something more than the typical cover-shooter that’s been prominent in action games since the first “Gears of War” back in 2006. Maybe the game is super fun to play, i can’t say. As for this footage, color me unimpressed.

The Walking Dead: Michonne Extended Preview and Impressions


I’m currently working on my review for Season 2 of telltale’s Walking Dead game, and since finishing the game i’ve had one question on my mind: where’s season 3? This might not have answered that question, but it’s done enough to hold my interest. While i always felt on of the greatest strengths of this franchise was that it didn’t rely to heavily on callbacks to the comics (or the god awful TV show), i’m not bothered by a game focusing on Michonne. I stopped reading the comics shortly after her entrance (my last memorize of the comics was her getting revenge on someone with a spoon), but i always found the katana welding, zombie enslaving bad ass was a good addition to the cast. So getting some more of her is hard to argue against. I can’t lie, i want more of Clementine and her story, but a break from the childhood trauma simulator might be a nice change of pace for the franchise.

michonne

Like i said, Michonne is a bad ass

Dark Souls III Thief Class Game Play and Impessions


 

I’ve said this before but it bears repeating: I don’t speak a word of Japanese. Because of this, i have no idea what the two commentators are saying. If any Japanese readers feel like adding context, feel free to add a comment below. With that out of the way…

There hasn’t been a proper “thief” class in the souls games since the original (Dark Souls 2 had a “bandit” class instead, though i’m not sure how the two differ) which may be why it was chosen to be the point of focus for this video. Or maybe it could be the best example of how Dark Souls 3 plays with and against the advancements From made when making Bloodborn.

Too understand my thoughts on this footage, you need to understand how i felt about the game before watching this. See, while i’ve always been excited for this game, upon my first impressions it looked like From was beginning to suffer from annualization. I wasn’t too happy with Dark Souls 2, and while Bloodborn seemed to have been far better (i still haven’t played it yet.) releasing it only the year after felt like a bad move to me. And here we are, the next year with a new Souls game on the horizon. And first impressions of the game didn’t help. Early game play footage showed obvious copy and past blood effects from Bloodborn (i said i didn’t play it, not “i haven’t obsessively watch game play footage”) and the combat looked faster and less methodical that previous games. While none of this made Dark Souls 3 look bad, it did make it seem like the franchise was loosing it’s luster and would soon fall into the same rut as Call of Duty and Assassins Creed.

So, did this footage change my opinion? A bit, yeah. By focusing on a faster/more nimble character, From seems to be trying to show how this new installment in the franchise will learn from Bloodborn, as well as how they plan on keeping it rooted in the Souls tradition. One of the main complaints i’ve heard people level at Dark Souls is that it’s combat is clunky. I agree to a point, but not to the extent that i’d hold it against the game. However, i’ve heard from a few of these people (most notably Joe Parlock of Destructoid) say Bloodbourn helped them understand the appeal of the Souls games (although Parlock still holds he doesn’t “like” the series. Didn’t stop him from going back and beating both Dark Souls 1 and 2 though). From this footage it looks as if From have taken the smoothness of that games combat and put it in here more to counter than complaint from being issued hear as well, more than just adding it in because it would be easier than recreating Dark Souls 1’s combat. However, this also looks like it’s going back to the more defensive game play Dark Souls had. You don’t seem to regain health by attacking like in Bloodborn, which encouraged players to press the attack in that game. While the speed has defiantly increased, i’m happy to see that it doesn’t seem like from is just palette swapping their games like too many publishers have been doing in order to release a new game ever year. No, from the looks of this this is a game informed by its predecessor, but made by a team that knows both what’s makes the two franchises different and what parts of those differences make each franchise special. And as this is a faster character, maybe this is just meant to be the most similar to Bloodborn in order to attract fans from one franchise to the next, and thus your basic “Knight” and “Warrior” classes may help reinforce the idea that Dark Souls 3 wont be just “Medieval Bloodborn” the same way Bloodborn wasn’t simply “Victorian Dark Souls”. We wont know for sure how the game is until we get our hands on it, so look forward to this being release March 26 while i cry in a corner over not being able to afford a PS4 yet.

Edit: in a recent conversation Joe Parlock stated that while he still thinks his original  criticisms of the Souls games hold true, he wouldn’t say he doesn’t like the games anymore. This was an error on my end, my apologies.

16 Minutes of Dark Souls 3 Gameplay and Impressions


My Thoughts:

First off, sorry for the poor quality. I work with what i can get, and this is what i got.

Like i said in my trailer review, this seems way too much like Bloodborne, and that has me worried. I still think the game will be good, but i don’t want to see these two franchise become the Action-RPG version of “Modern Warfare” vs “Black Ops”, where the only real difference is the name of the game you’re playing. I want this too be good; more so than any game in recent memory. But from this all i can see is the beginning of a great franchise stagnating.

Cuphead Gamescon Demo and Impressions


My Thoughts:

Like i said for We Happy Few, I like the look, but i’m not too sure how i feel about the game play. If the entire game is just this kind of boss rush, i’ll give this one a pass. But if this is only a demo for the con, then that makes sense. I can see a really interesting platformer or side scrolling shooter here, one i’d have no problem shelling out some cash for. But if the game play consist of nothing but boss fights, then i don’t see the game having enough longevity to justify a perches.

We Happy Few Gamescon Demo and Impressions


My Thoughts:

I have heard nothing but good things about this game. Comparisons to Bioshock and Dishonored, hype from critics i generally agree with, it seems like no one has anything negative to say about the game. Except me. I’ve tried, i really have: i’ve watched everything that has come out about the game since i learned of it’s existence, and to this day i don’t understand the hype around it. I will say it looks good. I like the style of it, but as i watch the game play i was just bored. Maybe this will be better with context, maybe it’s still too early to tell, maybe this is just the kind of thing you need to play before you really understand it. But i’m just not sold. The game looks too slow and it looks like the creative team are trying a little too hard to make their enemies as disturbing as the splicers from Bioshock, but to no avail.

The Last Guardian E3 Demo and Impressions


My Thoughts:

I first heard about this game…6 years ago, i think it was. And this is is the first time i heard about it since then.So if anything at lest we know it’s here. The 2016 release date wasn’t expected, but hey, i’m not complaining. But after such a long wait, i’m left feeling a little….unimpressed. The game looks sweet, with the saw the dog,,,dragon…thing…whines and is made to seem like it cares for the child, but this demo seems like it’s still banking on peoples love of ICO and Shadow of the Colossus to generate positive buzz and sales. But i never played either of those (i know, i know, they’re on my “to do” list) so this demo felt unimpressive. I’m hoping the game is good, i really am, but this demo didn’t do much for me.

Horizon: Zero Dawn E3 Demo and Impressions


My Thoughts:

A bow wielding huntress fighting a technologically advanced enemy. Does this remind anyone of certain parts of American History? Am i the only one thinking the human members of the cast seem to be borrowing a lot form what we think of when we talk about pre-columbus native societies? If not, let me ask if i’m the only one thinking that the main character should have been a Native American Woman?

As much as it bothers me that they made a white character thin coded her Native American, i also can say that watching her take down a robot T-rex wasn’t awesome. Personally, i’m kind of excited for this game, but when the cries of whitewashing come up and people say they arn’t going to buy it because of that, i’m also not going to defend the game either.

No Man’s Sky E3 Demo and Impressions


My Thoughts:

I really want to get excited for this game, but every time i hear about it all i can think is “this is Peter Molyneux levels of over promising”. All the game play seems really fun and so far i’m loving the aesthetic of the game, but the promises of the scale leaving me saying “yeah sure, that wont get scaled back by release”. That’s really all i have to say about this one. I’ll be keeping an eye on it, but when the reviews start rolling out i won’t be surprised when the first major complaint is “the game doesn’t live up to what was promised at E3”.