Peronal Update: Finished Winter Quarter

It’s been a long and exhausting three months, but today I’m officially done with winter quarter. I still have finals to do this coming Tuesday and Wednesday, but I am done with classes! And unless I really screw up my finals (which I don’t think I will) i’ll also finish off with pretty good grades as well. My lowest grade at the moment is a pretty high 70(i missed one assignment and the class didn’t have much work to begin with, that really screwed me over) but if I do well on the final I’m pretty sure I can bring that up to a low to mid 80.
It’ll be nice to have some time off to rest and binge watch Daredevil season 2 when it’s released tomorrow. Plus this will hopefully give me more time to play games to review, at lest for a couple weeks. And if everything goes according to plan, sometime next month I should be able to upgrade my equipment and start doing current gen reviews! So over all, I’m really happy at the moment. I hope you all are having as good a day as I am. Feel free to tell me how your doing in the comments.


Miss Peregrine’s Home for Peculiar Children Trailer and Impressions

So, this is pretty much just Tim Burtons take on the X-Men, isn’t it? i mean come on, it’s about a group of children with special (or should i say “Peculiar”) powers they get from birth who are rejected from society so they stick together in a school just for them…. Yeah, this is just Tim Burton trying to make a X-men movie in his trade mark style. Personally, i can deal with that. While i easily tire of Burton’s style i still think he’s one of the most interesting film makers working today. Plus he also had the good sense to give the  “Charles Xavier” to Eva Green, which means i’m going to see this eventually because I’ll watch just about anything she’s in becuase i’ll take whatever excuse i can to look at this woman…i mean watch her amazing talent as an actress (in all honesty, she really is just as talented as she is pretty and it’s a shame she’s not in as many films as she should be).

As far as the movie it’s self goes, it looks pretty ok. It’s clearly aiming at a younger audience, which may dapen my enjoyment of the film, but it looks better than most of the “young adult” garbage that’s being pumped out. So yeah, i’ll probibly end up giving this a look but can’t see it making it past the “good, but not for me” camp.

Unbreakable Kimmy Schmidt Season 2 Trailer and Impressions

I ignored Kimmy Schmidt when it first came to netflix, and in fact just got through season one a couple of days ago. and with the exception of one uncomfortably racist subplot i really enjoyed the show. So i was looking forward to see Kimmy’s journey to continue and was excited when i heard the season two trailer had dropped. Unfortunately this trailer reminded me of why i chose to ignore the show in the first place. While it does introduce some interesting plot lines for the season to follow, this was not a good trailer. I’m hoping this is just a bad cut and not indicative of the season as a whole, but there is very little here to get me exited.

TMNT: Mutants In Manhattan Gameplay Trailer and Impressions

I know i’ve said this before, but i’m not the biggest TMNT fan. I don’t dislike the franchise, but i wasn’t raised on it the same way others were so it just doesn’t mean as much to me. I don’t know who most of the characters in this trailer are, i don’t know how accurate any of this is to any of the turtles previous incarnations and to be honest, i don’t care enough to start digging. And yet here i am thinking i’d really like to get my hands on this. This just looks like a lot of fun and simple fun is something games have been missing a lot lately. For christ sake, you get to play as a turtle with a jet pack. When was the last time a game featured a jet pack? 2010’s “Dark Void” is the last one i can think of and….i’d rather not think of 2010’s Dark Void.

My only concern is the price. This (and Platinum’s Transformers game as well) look like budget games to me. While i’m fine with that (in fact i think it would be an overall good for the industry to bring back mid-tear, lower priced games) but if it’s not priced like one, then my good will wont be able to outweigh my wallets apathy and i think the same could be said for a lot of people. And seeing that Transformers: Devastation is $50 on steam still doesn’t fill me with much hope.

Captain America: Civil War Trailer 2 and Impressions

I have two complaints with this trailer: 1) i wished they had cut just after Cap’s shield gets taken away an the end and left the Spiderman reveal for the movie itself and 2) i think they gave just a little too much away. I’m pretty sure nothing here is “shocking” for the fans that have been keeping up to date with the MCU, but even then this trailer comes off as a plot-line highlight reel. I’m sure the film will still be worth the price of addition, but i almost wish i could go in knowing less.

I Finally beat Dark Souls 2.

Back in November of last year I reviewed Dark Souls 2, but I never got around to beating as I often have to move from one game to the next. The fact that the game simply didn’t live up to the first game didn’t help matters much either. But with Dark Souls 3 coming out next month and Destructoid’s Joe Parlock doing a video series of him Beating Souls bosses I decided to sit down and finish the game properly. And as I did last time I thought I’d give you all my thoughts on the experience.
In the end, I still agree with everything I wrote in the review. It never quite reaches “bad” territory, but it never gets past “unremarkable”. I’ll probably give it another go to get my Souls fix before I can get Bloodbourn and Dark Souls 3 (which I’m hoping I can do sometime next month), but this made me regret trading in both Dark and Demons Souls, as I truly believe they are better games all around.

Ghostbusters 2016 Trailer and Impression

This looks bad. Really bad. This doesn’t even come off as being a movie, it feels more like sitcom. From the 90’s. Right from the start things look bad. Not only is the trailers first joke a puke joke, but the puke effects and the ghost effects don’t even look like they belong in the same movie. Then when  Melissa McCarthy starts talking after that she sounds like she’s acting in a kids show on the Disney channel. Both the “let’s go” and “is it the wing or the hat” jokes both go on to long. And neither one is even that long. I will say that i rather like the looks of the ghost. They remind me of a more family focused version of what Del Toro did in “Crimson Peak” which i absolutely loved.

I wanted this to be good. I really did. I wanted this too be a huge win for women in film, but if this is representative of the overall quality of the film, that’s not going to happen. In fact, this trailer makes me think this will be the biggest disappointment of the year. Not the worst movie, just the one that wastes the most potential. Maybe with the next trailer we’ll see something better, but i have to ask: if there is something better, why lead with this?


Resident Evil 4,5,6 Next Gen Trailer and Impresions

I am of the mind that one of the most useless questions anyone can ask about a piece of art is “who asked for this”. It places audience desires above artistic expression and it limits the range of any creative medium to only what an audience thinks it wants without ever considering that what they really want is something new and out of the ordinary. But the more i think about this, the more that question keeps popping into my mind: “who asked for this?” who wanted a remake of RE6? It has to have been someone at Capcom, as i don’t know of anyone who actually enjoyed RE6, so i doubt it was included here due to fan outcry. So i want to know: who asked for this, and why do they still have a job?

RE4 i get. It was released back in the early 2000’s for PS2 and Gamecube, so i can see why Capcom would chose to remake it as it was fairly well received both critically and commercially from what i recall. And as both games were more action than horror, i could even see this being used to celebrate this period in the franchise or just shine a light on the good in  these games even if they did start moving away from the franchises core.

But why add RE6? I can’t recall a single good review from either critics or fans. So why not just…sweep this one under the rug?

Metal Dead Review

By William Shelton

Release Date: October 6, 2014
Systems: PC
Developer: Wall Thru Walls Studios
Rating: N/A
Metacrtic Score: 71

I may have mentioned this before, but I’m a huge Metalhead. I keep my hair long, dyed black and have aspirations to not own any shirts without a band logo on it. And while there may not be a lot of games, movies or tv shows dealing with metal or metalheads, I’ll give just about anything staring a metalhead a try. And that’s pretty much how I ended up buying Metal Dead. I don’t remember the exact circumstances that lead me to the games steam page, but the second I read the title I knew I was going to drop the $5 on it. So now the question has to be asked: was it any good? Lets find out.
The game opens with protagonist Malcolm sleeping while his best friend Ronnie drives down a zombie filled road. Ronnie soon wakes Malcolm in the most metal way possible: blasting some old school death metal at max volume. We learn that the two Metalhead buds had been holding up in their apartment for the last month, but dwindling resources forced them to leave their comfort and relative safety if they hoped to stay alive. We also learn that Ronnie’s idea of “Staying alive” means investigating the source of the zombie horde, and has been driving toward where the host has been gathering. Naturally this both scares and angers Malcolm, who’s attempts to get Ronnie to turn around causes a car crash as well as getting Ronnie killed.
But things aren’t too bad! Malcolm soon finds his way into what’s left of a medical/pharmaceutical office, where a mad German scientist, Doctor Fritz Von Fechenheim, uses some Frankenstein-esk procedure to bypass the zombie instincts in Ronnie’s undead head, and the two friends are reunited once more. From here the two go on a series of minor quest to find survivors in the office and gather supplies in order to escape via a helicopter on the roof. All the while Ronnie’s zombified head reminding you just how Metal the situation is. As you progress in the adventure you’ll encounter a man-eating pot plant, a seizure inducing anime, a zombie shark and Heavy Metal will save the day.
It’s made pretty clear from the beginning that you are not meant to take this game very seriously, and I think that works for the best. While zombies might not be as omnipresent as they were a few years ago that over saturation of undead drama’s have given us pretty much ever version of these kinds of characters we can take seriously, were as comedy still allows for some interesting avenues for exploration. I mean honestly, will you ever see someone use their ability to shred on a guitar used to blow up zombies heads in “The Walking Dead”? Hell No. This is very much a game made to make you smile, and I was grinning throughout my four hours with the game.
My only real complaint with the games story is that…well….it’s not quite metal enough for me. Sure you do use a death metal CD and a guitar solo to progress in the story, and Ronnie does keep excitedly spouting how metal this all is, but very little love is actually given to the metal subculture. I mean, one of the obstacles is a man eating weed strain, and not a single “cannabis corpse” reference? There’s a zombie chef at one point, but no “Butchered at Birth” imagery? While I’m still glad to see some love for metal being shown here, I can’t help but feel that all the metal love is superficial at best. I know the game was an indie title, so they probably couldn’t have afforded any licensed music, but I can’t help but feel some real metal tunes done in the games chip-tune style would have been a real nice treat.

Game play wise this is a strait point and click game. You use the right mouse button to cycle through interactions like “look at”, “talk too”, “move to” and “touch” and the left button to use said interaction on whatever you click on. You also have an inventory filled with items you can use on objects in the world as would be expected. What separates this game from that other zombie themed point and click game I reviewed a while ago is that this uses more of the classic “moon logic” found in older point and click games, but it still grounds most of the interactions as to not be too annoyingly difficult to figure out. For example, at one point early in the game you have to cook some beans for some one. There is a fully functioning kitchen in the game, but you can’t use it too cook. Instead you have to find another source of heat, which is pretty obvious if you’re paying attention in the early game. It’s a roundabout way of thinking, but no where near as off the wall as some adventure game solutions i’ve heard about before.
While none of the puzzles are hard per se, I do wish the game was a bit clearer as to what you can interact with in the game world. Sure the mouse icon changes, but only if you scroll over an object you can mess with. There were two puzzles I ended up looking up solutions for because I didn’t think to look at certain parts of the rooms I was in. And that leads me to the one huge caveat I have to make to anyone thinking of buying this: it’s a pretty short game. I beat the game in four hours, and it would probably have only taken half that if I wasn’t so very thick at times. For $5 this isn’t too bad and I had enough fun to justify the price, but as “play time” has become a bigger-than-it-should-be topic, I thought I’d bring it up just in case.
In the end, while playing this I was reminded a lot of “Todd and the Book of Pure Evil”, a little known Canadian tv show that used a metalhead protagonist mostly to establish tone than be a show for metalhead, but still created a worthwhile bit of entertainment. That’s pretty much the case here. This isn’t the “metal love letter” I was hoping for, but I still had a lot of fun with Metal Dead. It was a light bit of entertainment that kept me smiling and proud to be a metal fan. With a sequel being green-lit on steam green light, I’m hoping to see more of both this franchise and Walk Thru Walls Studios .


Salt and Sanctuary Multiplayer Gameplay and Impressions

Ever since i beat Dark Souls (and made the stupid decision to trade it in) i’ve been looking for new games to fill the whole in my Hollowed Heart. Because of that Salt and Sanctuary has been on my radar for quite some time now. And once you look past the painfully awkward voice over here, i think you’ll see why. with the sole exception of the perspective shift this could almost be made by using a “find an replace” creative tool. But i’m okay with that. As much as i love the Souls games, i’d like to see more developers try their  hand at creating a similar experience as that brings new perspectives too each game. I’m still hoping someone eventually makes a Souls-like game with a non-western setting/mythology, but for now i’ll take what i can get.