Cool Stuff From Around the Web: Eli Roth Directs an Animated Dark Souls Trailer

Actor and Director Eli Roth has just released this gory little trailer for Dark Souls 3. While the overall trailer feels more related to Dark Souls tonally more so than anything else, i found this to be a fun watch. Just know before watching, this does get pretty gruesome.


I Finally beat Dark Souls 2.

Back in November of last year I reviewed Dark Souls 2, but I never got around to beating as I often have to move from one game to the next. The fact that the game simply didn’t live up to the first game didn’t help matters much either. But with Dark Souls 3 coming out next month and Destructoid’s Joe Parlock doing a video series of him Beating Souls bosses I decided to sit down and finish the game properly. And as I did last time I thought I’d give you all my thoughts on the experience.
In the end, I still agree with everything I wrote in the review. It never quite reaches “bad” territory, but it never gets past “unremarkable”. I’ll probably give it another go to get my Souls fix before I can get Bloodbourn and Dark Souls 3 (which I’m hoping I can do sometime next month), but this made me regret trading in both Dark and Demons Souls, as I truly believe they are better games all around.

Dark Souls III Opening Cinematic and Impressions

I don’t think i’m going to be alone in saying that the story is not what really draws me to Dark Souls. I’ve watch more than my fair share of lore videos about the franchise, but the game play has always been the real point of focus here. Because of that, you’re going to have to forgive me for not having much to say about this particular trailer. There are really only two things that pop out at me: 1) This is a much better opening that Dark Souls 2 had (but that’s not hard to pull off) and 2) this just looks stunning. If you’ve been reading my stuff for any amount of time you’ll know i hardly talk about how a game looks as i just don’t think graphics matter as much as others do, but god damn this looks fantastic. The Souls games have always had really beautiful vistas in them, but this blows them all out of the water. Maybe that’s just due to this being made with more powerful hardware, but this is a game i just don’t want too stop looking at. If you hear any weird stories in the coming months about some idiot trying to sell his soul for a PS4 and a copy of this, there’s a chance that might be me, because that is a tempting offer right now.

Dark Souls III Thief Class Game Play and Impessions


I’ve said this before but it bears repeating: I don’t speak a word of Japanese. Because of this, i have no idea what the two commentators are saying. If any Japanese readers feel like adding context, feel free to add a comment below. With that out of the way…

There hasn’t been a proper “thief” class in the souls games since the original (Dark Souls 2 had a “bandit” class instead, though i’m not sure how the two differ) which may be why it was chosen to be the point of focus for this video. Or maybe it could be the best example of how Dark Souls 3 plays with and against the advancements From made when making Bloodborn.

Too understand my thoughts on this footage, you need to understand how i felt about the game before watching this. See, while i’ve always been excited for this game, upon my first impressions it looked like From was beginning to suffer from annualization. I wasn’t too happy with Dark Souls 2, and while Bloodborn seemed to have been far better (i still haven’t played it yet.) releasing it only the year after felt like a bad move to me. And here we are, the next year with a new Souls game on the horizon. And first impressions of the game didn’t help. Early game play footage showed obvious copy and past blood effects from Bloodborn (i said i didn’t play it, not “i haven’t obsessively watch game play footage”) and the combat looked faster and less methodical that previous games. While none of this made Dark Souls 3 look bad, it did make it seem like the franchise was loosing it’s luster and would soon fall into the same rut as Call of Duty and Assassins Creed.

So, did this footage change my opinion? A bit, yeah. By focusing on a faster/more nimble character, From seems to be trying to show how this new installment in the franchise will learn from Bloodborn, as well as how they plan on keeping it rooted in the Souls tradition. One of the main complaints i’ve heard people level at Dark Souls is that it’s combat is clunky. I agree to a point, but not to the extent that i’d hold it against the game. However, i’ve heard from a few of these people (most notably Joe Parlock of Destructoid) say Bloodbourn helped them understand the appeal of the Souls games (although Parlock still holds he doesn’t “like” the series. Didn’t stop him from going back and beating both Dark Souls 1 and 2 though). From this footage it looks as if From have taken the smoothness of that games combat and put it in here more to counter than complaint from being issued hear as well, more than just adding it in because it would be easier than recreating Dark Souls 1’s combat. However, this also looks like it’s going back to the more defensive game play Dark Souls had. You don’t seem to regain health by attacking like in Bloodborn, which encouraged players to press the attack in that game. While the speed has defiantly increased, i’m happy to see that it doesn’t seem like from is just palette swapping their games like too many publishers have been doing in order to release a new game ever year. No, from the looks of this this is a game informed by its predecessor, but made by a team that knows both what’s makes the two franchises different and what parts of those differences make each franchise special. And as this is a faster character, maybe this is just meant to be the most similar to Bloodborn in order to attract fans from one franchise to the next, and thus your basic “Knight” and “Warrior” classes may help reinforce the idea that Dark Souls 3 wont be just “Medieval Bloodborn” the same way Bloodborn wasn’t simply “Victorian Dark Souls”. We wont know for sure how the game is until we get our hands on it, so look forward to this being release March 26 while i cry in a corner over not being able to afford a PS4 yet.

Edit: in a recent conversation Joe Parlock stated that while he still thinks his original  criticisms of the Souls games hold true, he wouldn’t say he doesn’t like the games anymore. This was an error on my end, my apologies.

16 Minutes of Dark Souls 3 Gameplay and Impressions

My Thoughts:

First off, sorry for the poor quality. I work with what i can get, and this is what i got.

Like i said in my trailer review, this seems way too much like Bloodborne, and that has me worried. I still think the game will be good, but i don’t want to see these two franchise become the Action-RPG version of “Modern Warfare” vs “Black Ops”, where the only real difference is the name of the game you’re playing. I want this too be good; more so than any game in recent memory. But from this all i can see is the beginning of a great franchise stagnating.

Dark Souls 3 trailer and Impressions

My Thoughts:

One of the major complaints about Dark Souls 2 was that the enemies were too humanoid. Due to the ubiquity of the criticism, i find it odd that nearly every enemy in this trailer is also humanoid. Maybe this was done in an attempt to not spoil anything, but i can’t help but feel that it only would have helped had From Software showed off some more interesting monster designs.

You know what else may have helped? If they remembered this was a Dark Souls game, and not Bloodborne. Now don’t get me wrong, Bloodborne is the first game i intend to get when i get a PS4, but one of the things that makes me want to play it so badly is that it isn’t the same game play as the Souls Games. So when i see a souls game with faster, more agile, Bloodborne style combat i begin to get worried. Things don’t get any better when you consider that Bloodborne came out this year an Dark Souls 3 is slated for an 2016 release. With these two games suffer the same fate as the Call of Duty franchise, yearly installments of nearly identical games with only a title to differentiate them? I hope not, but that is where this looks to be heading.