Final Fantasy 15 Brotherhood Episode 1 and Review

It has taken 10 years for Square Enix to give fans a release date for “Final Fantasy 15”(September 30th according to one source), but now just a few months before launch they give us a prequel anime AND Movie? I’d almost dare to say Square have some issues with priorities. It’s hard to be too up set though, because this was pretty good. While this doesn’t make up for the over long wait and whatever clusterfuck that forced them to changed the game from “Final Fantasy Verses 13” to “Final Fantasy 15”, but in all honesty I’m okay with anything that helps us move past and forget FF13.

As I am including the episode here and it’s only 11 minuets long, I’m going to skip over the plot synopsis and you can watch it for yourself. Instead, I’m just going to jump into the things I liked. First of which is the art. Not being the worlds biggest anime fan I’m not quite sure how to describe the art style, but I found it to be simple stunning to look at. Kind of like the game…..they one that was announced 10 years ago……yeah if you cant tell I’m still kind of sore about that. Anyways, good visuals.

I also liked how they incorporated game powers into the fight scene. With the exception of any magic, this fight included all of the combat abilities i’ve seen be used in game play used here: the teleporting attacks, the switching weapons, even helping out party members….i’ve seen all of that in game play. I’m sure it would have been easier for everyone involved if they just picked one main combat option and focused on that, but I’m glad they made such an obvious effort to go beyond the superficial in making this a “FF15 anime”.

That fight scene also might have answered a question i’ve had for a while: what’s the game’s rating going to be? With the demo being attached to “Final Fantasy Type 0”, the first M rated eatery to the franchise, I started looking at the combat and recently began wondering if Square were planing on this being the first Main-line entry to receive the “Mature” rating. But once I saw that most of the enemies you’ll be fighting are going to be robots, that may be a sign that they are still planing on going the T rout by showing us that we’re not going to be carving up real people. I’d be fine with this going either way, but it’s funny that this comes out right around the same time the question popped into my head.

All in all, I enjoyed this and am looking forward to the next episode. How a bout you? Leave a comment below and let me know what you thought.


40 Minutes of Final Fantasy 15 Gameplay and Impressions

My Thoughts:

To any Japanese readers who may come across this: i do not speak Japanese, so if any of the issues i have with this video are actually discuses please feel free to inform me. To all readers lie me who also don’t speak Japanese, please note that due to this language barrier my analysis should be taken with a grain of salt, as the commenters could very well be addressing my issues.

With that out of the way….

God damn this game looks good. I mean it is just gorgeous to look at. Unfortunately i said the same thing about FF 13, and we all now how that ended up. Because of that i’ve been pretty worried about this game. It could have just as easily been the same good looking mess that 13 was, especially when you remember that this started out as “verses 13” and development started at the same time.

Well it seems like the team over at Square Enix wanted to address these concerns and showed us that the world would be much more open that last time witch is a good start in my eyes. It also seems like the game is going to be using a real time combat system, witch i am all fore. However, there are long stretches here the player simply isn’t doing anything and i’m not sure why. were they talking to the other commenters? is there an action bar or stamina gauge you have to wait to refill? where they trying to show off the team A.I.? This is the kind of thing i’d really like to know but am completely in the dark about.
On that same note, why does the playable characters weapons keep changing? Do you equip more than one and have them mapped to different face buttons, cuz that could be pretty cool. Or does the weapon just change on it’s own? However, i do lie the fact that the battles aren’t random and that you can avoid them if you want. Many saw random battles as one of the biggest annoyances of the franchise. I have to say i agree and I’m glad to see this being addressed at last.

While seeing the game in motion was nice, there were to many times i ended up skipping through the video cuz it felt like nothing was going on. I’ hoping this is another case of the language barrier getting in the way of my understanding, but if not, then large portions of the game are going to be very boring. And boring is the worst sin entertainment can commit. It’s better to be bad than boring, cuz that can still be entertaining. I guess we’ll see when the game comes out.

And if anyone from IGN is reding this, please add captions or something next time. This would make things a lot better for me as a critic, sure, but also as a fan.

Final Fantasy XV Cid Reveal Trailer and Impressions

My Thoughts:

In the 27 year history of the Final Fantasy franchise few things have remain constant. The cast, story lines, battle systems and even overall quality of the games have changed from game to game. Only one thing has remained constant to my knowledge, and that is Cid. Every game has had a Cid so it is no surprises to see the character name returning here. However, there is something that’s changed: Cids gender. For the first time in 27 years Cid is a woman.

Now i’m not going to try and tell you wither or not this is a big deal in furthering representation for women in media as i am 1) not a woman and 2) not sure just how big a role Cid will play here. I do however, think it is a point of interest that the Square Enix chose to make this character the predominate female role as again this is one of the staples of the Final Fantasy franchise.

Final Fantasy XV TGS Trailer and Impressions

My Thoughts:
Even though the game wasn’t very good, the one thing you had to say in “Final Fantasy 13″s favor was that it looked phenomenal upon release. Well, Square Enix has done it again: FF14 looks to be the best looking game i’ve ever seen. Adding to the how good the game looks is how much game play is shown in this trailer. For the most part this trailer works in making me want to play the game. But there is one thing that bothers me. All the driving, and the section in the caves. Both of these sections of the trailer reminds me of the long and linear corridors of FF13. Square knows that that game was not well received. So much so that they changed the title of this game from “Final Fantasy versus 13” to “Final Fantasy 15”. So why recreate the most hated part of one of your most hated games? Could it be that this is only a 2 minute trailer of a 40-60 hour game and they were just trying to show off how good it looks? Maybe. But that was enough to worry me. In the end i’m going to choose to hope for the best and not continue to look forward to this one, but i really hope they show more footage soon that doesn’t remind me so much of “FF13”.