Final Fantasy 15 Brotherhood Episode 1 and Review

It has taken 10 years for Square Enix to give fans a release date for “Final Fantasy 15”(September 30th according to one source), but now just a few months before launch they give us a prequel anime AND Movie? I’d almost dare to say Square have some issues with priorities. It’s hard to be too up set though, because this was pretty good. While this doesn’t make up for the over long wait and whatever clusterfuck that forced them to changed the game from “Final Fantasy Verses 13” to “Final Fantasy 15”, but in all honesty I’m okay with anything that helps us move past and forget FF13.

As I am including the episode here and it’s only 11 minuets long, I’m going to skip over the plot synopsis and you can watch it for yourself. Instead, I’m just going to jump into the things I liked. First of which is the art. Not being the worlds biggest anime fan I’m not quite sure how to describe the art style, but I found it to be simple stunning to look at. Kind of like the game…..they one that was announced 10 years ago……yeah if you cant tell I’m still kind of sore about that. Anyways, good visuals.

I also liked how they incorporated game powers into the fight scene. With the exception of any magic, this fight included all of the combat abilities i’ve seen be used in game play used here: the teleporting attacks, the switching weapons, even helping out party members….i’ve seen all of that in game play. I’m sure it would have been easier for everyone involved if they just picked one main combat option and focused on that, but I’m glad they made such an obvious effort to go beyond the superficial in making this a “FF15 anime”.

That fight scene also might have answered a question i’ve had for a while: what’s the game’s rating going to be? With the demo being attached to “Final Fantasy Type 0”, the first M rated eatery to the franchise, I started looking at the combat and recently began wondering if Square were planing on this being the first Main-line entry to receive the “Mature” rating. But once I saw that most of the enemies you’ll be fighting are going to be robots, that may be a sign that they are still planing on going the T rout by showing us that we’re not going to be carving up real people. I’d be fine with this going either way, but it’s funny that this comes out right around the same time the question popped into my head.

All in all, I enjoyed this and am looking forward to the next episode. How a bout you? Leave a comment below and let me know what you thought.


Final Fantasy 7 Remake Tailer and Impressions

My Thoughts:

Well here’s something i wasn’t expecting: Square Enix announcing a game and giving us a real trailer for it in the same year. I mean Christ, what would become Final Fantasy 15 was announced back in 2006, almost 10 years ago and they’ve only recently started really showing us anything about the game. Yet here we are, only seven months past the announcement of the long awaited FF7 and we have our first real trailer. Square, if you happen to be reading this i’m begging you: keep. this. shit. up.

Now on to talking about the trailer itself. First thing, the game looks beautiful. While i still very much believe that Square tends to put too much emphasis on graphics and that their last few games have suffered for this, it’s impossible to say that the games haven’t been some of the best looking at the times of their release. However, i really wish i liked the voice acting as much as i did the visuals. While the actors for Cloud and Barrett do fine, the rest of the cast don’t gel well with me. Wedge’s voice in particular i find grating, and he only has one line in the trailer. that’s not a good sign.

But hey, it’s the game play that real matters, right? So how’s that looking? There are three main things i’m picking up from the trailer, 2 of which i really like. The first is that the game looks like it’s aiming for a more open world feel. The section from 0:45-0:48 makes it look like you can really explore all the towns you’ll be going too, and that makes me super excited. The next part that has me excited is at 1:18, where it shows that you can control Barrett as well as Cloud. In games where you have a full party i love being able to control anyone in the group, and i’m glad to see that that’s the case here.

However, i’m not super happy with how the combat is looking. Once Square said this was a remake and not a remaster, i was pretty sure they’d ditch the traditional turn based menu combat, but replacing it with Kingdom Harts style combat seems to be the wrong way to go in my opinion. As much as i did enjoy the Kingdom Harts games, it can’t be denied that most of the combat was based around massing the X button thoughtlessly. Hopefully Square will add more to this, but as for what they showed here, i’m a little worried.

All in all, i’m excited to see more, but this does damper the hype i had a little.

Smash Bro.s Introduces Cloud from Final Fantasy 7

I’m not sure what to think about this. On one hand i want to ask what it means that Nintendo is contently having to outsource DLC characters in a franchise that was meant to be a show case for their franchise mascots and on the other i want to jump up and down screaming at the top of my lungs “Cloud’s in Smash Bros, Cloud’s in Smash Bros, i’m going to kick Mario’s ass with Could Strife”. So lets get the good out of the way.

As a character Cloud looks fantastic. It looks like he’s going to be really fun to play and seeing Summons and Omnislash in 3D is just freaking cool. While the Smash Bros website doesn’t have a price listed at the time of writing, looking at other DLC tells us it’s cost around $4-6, and personally I’d be willing to play that.

But here’s what’s bothering me. Smash Bros was meant to be a place for Nintendo characters. While some out side characters made sense to add (like sonic due to the long running rivalry between Nintendo and Sega) a lot of the other don’t; Solid Snake, Pac-Man, MegaMan, Ryu, and now Cloud. I’m starting to feel worried not only that Nintendo is running out of idea’s for Smash Bros, but in general. While we’ve all had our fun making jokes about Nintendo making the same games repeatedly, it does kind of bother me that they’ve had to go this far into keep their games relevant. I mean, Splatoon was the first new IP Nintendo’s developed in about as long as i remember. I’m not saying i mind them adding outside characters, i just wish it didn’t feel like they had to in order to stay relevant.

Poor Mans Reviews: Kingdom Hearts 2.5 Remix

Release Date: December 2, 2014
Systems: PS3
Developer: Square Enix
Rating: E10+
Metacrtic Score: 81

Lately i’ve been rewatching one of my favorite cop shows, “Life” on Netflix. One of the cases is about a 10 year old murder; when the two lead detectives try asking suspects about where they were almost all of them say the same thing “it was 10 years ago, how could I remember”? This stuck out to me, as at the same time I was watching this scene I learned that Kingdom Hearts 2 is about 10 years old now. I was around 13 when the game was originally released. And I don’t know about you, but I tend to look back at 13 year old me with petty and disgust. 10 years ago I was listening to Slipknot and Mudvayne, thinking they were as heavy as music came (yes, I’m embarrassed by this), writing bad and angst filled poetry, and playing Kingdom Hearts 2. I loved this game when it came out. But I don’t lission to Slipknot or Mudvayne anymore. When I write poetry now it’s more thoughtful and not about being rejected. With so many changes happening, both to me as a person and to gaming as a whole, will Kingdom Hearts 2 be the next victim of my growing up, or has it stood the test of time? Lets find out.

The story starts with a young boy named Roxas, and I’m going to be kinder to you than the game is and make this section short. While simply trying to enjoy his last week of summer vacation Roxas becomes caught in the middle of a feud between a man named Diz and a mysterious group called Organization 13. As it turns out, when (SPIOLER WARNING) Sora turned into a Heartless in the first game, he also created a Nobody, heartless beings born when a strong hearted person becomes a Heartless. In order to bring Sora back (he’s in a coma like state due to events in Chain of Memories), Roxas must disappear. And so he does….after an overly long into that tells you too little too slowly, all of which well be retold to the player pretty consistently.



Once awoken, Sora learns of Organization 13 and that inorder to stop them he must travel back through Disney themed worlds inorder to reopen the pathways that will lead to the Nobody homeworld. The Organization seem…unbothered by this. In fact, they make little effort to stop him, making long sections of the game feel like the developers forgot about the Nobodies. Once their plan is explained, this makes sense, but I wont be going over that here. Along the way Sora, Donald and Goofy will be on the look out for King Mickie and Riku while helping out the citizens of each world they come across, making new friends and revisiting some old ones.
I really like the story here, but there is one major issue: the game often forgets to tell it. In almost every Disney world you go to you play through what amounts too an OC Insert Fan-Fiction version of whatever movie the world is based off of. The story is at it’s best when it feels like it’s telling it’s own story. The lore about the Heartless and Nobodies is genuinely intriguing if over-complicated. Sure, the game is cheese and has an over reliance on the “friend ship will over come everything” theme, but it’s sweet and earnest and….well…this is a kids game, so it fits the demographic. That’s not to say don’t like the Disney stuff, but when it’s retelling the same story as the movies with shoehorned in references, I felt like I was playing marketing material for these movies rather than a game set in the same world. You go to each world twice, and one of the missions you do is more of what I was hoping for, but that doesn’t really excuse the fact that I was constantly awaiting a voice over to pop up saying “buy Pirates of the Caribbean today on DVD or Bluray, only $19.99”.

Try and tell me this doesn't look off to you.

Try and tell me this doesn’t look off to you.

Unfortunately, the story is so bloated I can’t even say the stuff I like outweighed the stuff I didn’t. At around 30 hours, I felt like the first 10 could have been either slimmed down or cut out completely. This included the three hour tutorial level where you don’t learn most of the games newer machinates that this time could have been used to introduced. The parts of the story I love I really love, and they hold up surprisingly well, but all the half-hearted callbacks to Disney movies forced me to admit that I would be having a lot more fun just watching the movies. When the game takes the movies and adds to them it works so well you have to ask why Disney has such a hard time making a good sequels to their own movies. I mean honestly, Simba having to fight the ghost of Scare in order to overcome his fear that he wont live up to his fathers legacy is far better than “we did Hamlet with Lions, we might as well do Romeo and Juliet too”. But all the really great stuff is at the bottom of a pile of heartless (yes, pun intended) references and needless retelling of well known stories. The fact is, this franchise is just Disney product placement with some added Final Fantasy product placement sprinkled in. But Square Enix has managed to make something great out of. Because of that, for so much of the game to feel like it’s trying to sell us more Disney hurts just a little more than it should, as it was already doing that in a great way only to over do it in a far less interesting manner.

Did i forget to mention you can fight Sephiroth? Always a plus.

Did i forget to mention you can fight Sephiroth? Always a plus.

In the end, the story just don’t hold up. It’s too long and filled with padding, the good parts of the story are too little and too spread out and the cheesiness can get to be too much at times, which doesn’t help the poor storytelling that makes up much of the games run time.
One more thing: I normally don’t like talking about graphics cuz I feel they aren’t all that important but, the clashing aesthetic design in the Pirates of the Caribbean world is down right inexcusable. For the human characters Square went with a more photo realistic look (well, as photo realistic as the PS2 could get) but kept the cartoony look for Sora, Donald and Goffy. It’s ugly and makes the worse parts of this section ever worse. Square, please, in Kingdom Hearts 3 just use a uniform aesthetic. We wont care if live action actors look cartoonish, I promise.

Story: 2/5

Game Pay:
The game play is the same menu bassed that it was in the first game, but there are a few tweaks. The first is Transformations. Throughout the game you gain “forms” that you can use by sacrificing one or more of your party members in order to gain new powers, like using a second Keyblade or able to shoot magic out of your keyblade from a distance. This offers a power boost to you, but you run the risk of not having the back up you may need. Personally I found I’d use the form that scarified Goofy as I needed Donald to heal me from time to time.
The next improvement are Reaction commands. Where most of the combat is based on hitting X over and over again, but regularly you will see a prompt come up and you hit the triangle. It’s a rather “qte” set up, but the reactions are usually short and flashy enough to make there use a non-issue in my opinion. Some have said this made the battles feel to much like an extended quick time event rather than a real battle. Now this may have been true in the original release, but I didn’t find it bothersome in this HD rerelease. At lest not for most of the normal battles. When it comes to the bosses your best bet is to use the reaction commands whenever possible. In fact, is some they are mandatory for victory. Personally, I found that I was using melee, magic and reaction commands enough to make the combat feel more fleshed out that it did in the first game. There I did get by mostly by hitting X, and while melee was still my go-to combat strategy, I didn’t feel like that was all the combat had to offer.

Now on to the no so good. My biggest issue is still the menu. While the quick select was a huge help throughout, the menu is this game was just too much. This is because there are too many commands for the game to only have one menu. By hitting left or right you can change the menu which give you different commands. So many times I’d go to use a transformation only to unleash an MP draining “limit” attack (a magic attack that you use in combination with one of your party members) and have to try switching menus in the heat of battle. This needs to not be a thing in KH3. It’s cumbersome and unwieldy and the only times I bothered switching was by accident.
And then there was….that level….The Little Mermaid. Now, I’m one of the seemingly few people that did not like this movie, but even if you loved it you will hate this mission. All this level is is a QTE rhythm mini-game singalong. I’ll talk more about it in Music and Sound but dear god, this level is the worst in the game. It was the worst in the first game and I hope and pray it’s not included in the next game. Please Square…no. More. Little. Mermaid. Please.
Thankfully the other worst part the first game, the gummi ship sections, have been vastly improved. Instead of the slow, needlessly long and boring waiting simulator they had you sit through in the first game, here the gummi ship sections are fact pace, on rail bullet hell shooters that are really a lot of fun. Each has a few extra missions you can do that can easily make you forget that there is some world saving that needs to be done.
While this does work for the gummi ships, I wish the levels didn’t feel like they were on rails too. Sure you can control where you go, and can movie around in a 3D environment, but the levels are mostly small, linear corridor, that you’ll end up backtracking through more that exploring each world. If the combat wasn’t so much fun this would have been a real draw back. As is it’s still noticeable, but I was willing and able to ignore it.

At lest Square found a way to make the world specific party members useful. In the first game there was no reason to use these characters, here, at lest in one of the play through per world you are stuck with the world specific character. Luckily they all have a “limit attack” that was worth using. When is the sections that explored these worlds outside of the films stories this really help make the worlds feel more holistic. In these sections it feels like you’re help Mulan, you’re helping Simba and so on.
I enjoyed my time with Kingdom Hearts 2. More than I did when I replayed the first game. It’s not prefect, and it’s age is showing, but replaying this did rekindle my interest in the franchise. I’m more excited now for Kingdom Hearts 3 than I was a week ago but not as much as I would have been if I was being released when I first got the game all those years ago.

Game Play: 3.5/5

Music and Sound:

This part may make you hate music. All of it.

This part may make you hate music. All of it.

When it comes to the acting every one done a wonderful job. While I don’t think any of the actors from the films reprise there roles, all the Disney characters sound like themselves enough to not be bothersome, but this is coming from some one who hasn’t seen any of these films in a long time. However, there is one, unforgivable offense this game makes: singing.
The “Little Mermaid” level has everyone singing through most of it, and none of the cast can sing. You thought Russell Crowe was bad in “Les Miserables”…well you were right, but hearing Donald singing is even worse. And I mean it when I say this is unforgivable. There is no way anyone thought this was a good idea, yet they put it in any way. That means they Square added this in knowing it wasn’t worth the time and energy players would put into it. Square knowingly sold bad art, that is unforgivable. I can go on about this (in fact, I just deleted a three paragraph long rant about this), but it’s irrelevant right now. The fact is, I literally played this section with the TV on mute. If I have to turn off the sound, the sound designer did a bad job. While I only did this in this one section, I can’t be over looked.

Music and Sound: 3/5

Overall score: 2.83/5

Who is this game for:
If you look at Kingdom hearts with a nice think pair of rose colored glasses, you should give these a skip, as I can’t seem them holding up. But if you haven’t given these games a try and want to know why some if us are going crazy for the third installment of such an odd franchise, I think you’d be better off with these rereleases rather than going out and finding the PS2 copies.

Final Fantasy 7 Remake Trailer E3 2015

My Thoughts:

I try really, really hard not to be the kind of guy who says things like “believe the hype” or “shut up and take my money” but….guuuuuuuuuuys….it’s happening……So instead of saying anything, i’m just going to post this and let you come up with your own conclusion while i cry in a corner for not having a PS4 yet.

Poor Mans Reviews: Kingdom Hearts HD 1.5 Remix

Release Date: September 10 2013
Systems: PS3
Developer: Square Enix
Rating: E10+
Metacrtic Score: 77

With “Kingdom Hearts 3” on the horizon I thought now would be a good time to look back over the franchise. And with Square Enix recent re-releases I (or should I say my sibling) got most of the main games for around $40 (“Dream Drop Distance” and mobile games not included). So how was this trip down memory lane? In a word: bumpy.

You play as Sora, a young man living on an island with his friends Riku and Kairi. The three of you dream of getting off the island and even make a raft in order to leave the mundane world behind you. Unfortunately your island is attacked by creatures called “the heartless” the nigh before your trip and the three of you get separated. Sora winds up in “Traverse Town” and learns that he has been chosen to whiled “The Keyblade”, a magic weapon that can lock and unlock the hearts of the worlds you’ll travel too in order to stop the heartless from getting through to them. At the same time all this is happening, Donald and Goofy have learned that King Mickie has disappeared and the two of them set off in search of him.
Sora, Donald and Goofy meet in Travers Town, and decide after beating a boss that they should team up and look of their friends together. And so your off to see different Disney themed worlds to help them deal with the floods of Heartless that have been pledging them as you search for your friends. But unbeknownst to the three of you, dark figures watch your every move and they have plan to use the Heartless for their own ends.
If you know anything about the “Kingdom Hearts” games then you already know how odd the story and set up are, but for the uninitiated the main thing you need to know is that the game mixes Disney and Final Fantasy together. Most of the worlds you play in are based on Disney movies, most of the recurring cast in made up of Final Fantasy characters. Cid, Aerith and Yuffie from FF7 and Leon from FF8 all live in Travers Town and you talk to them pretty frequently, and Cloud even functions as something of an optional boss. However, that’s not the only thing that makes the games story…odd.
No, the writing has a big part to do with that as well. See, while the game is definitely aimed at a younger audience, the games writing has a strange “maturity curve”. See, in the beginning the games writing is childish and some what sickening from it’s sweetness. But that makes sense, this is act one, we are supposed to see the cast at their happiest before we case them up a tree and throw stones at them. But in the middle things get a bit heavy, as you watch one character slowly turn into a villein as they try to save some one they care about. While the writing and story here still remembers that children are the main audience, the game also remembers that you don’t have to talk down to kids. But in the final act things get childish again. Constant monologues about how people are good and how the heart is strong and filled with light, all repeated ad noiseam make it feel as if the developers thought the idea that “people may give in to darkness but that doesn’t mean they’re bad” was so complicated that it would just fly over the heads of everyone playing the game, so they really hammer the point home.
In the end, in mixing both Disney and Final Fantasy, they ended up mixing the worst parts of both. At it’s best the story is still only as good as a childhood cartoon you feel embarrassed re-watching, but not enough to change the channel, and to be fair, the game stays on this level for the bulk of its run time.

Story: 2/5

Game Play:
Another oddity about the game: the late game difficulty curve. Throughout most of the game the poor camera and crappy lock on didn’t make the game easy, but it was tolerable for the most part. But once you’re on the last world and are on the last stretch of the game things become controller breakingly difficult. Enemies I had no issue with before started killing me in two hits and even the little runts you fight from the start of the game took noticeably longer to kill. I get that this is meant to be the big climatic ending, but when i’ve been over powered until this point, I don’t understand how I could be so weak in the final stretch.
While that was the biggest issue with the game play it’s not the only one. While to can control the camera, I found that it was often more work than it should have been to get it pointed where I wanted. Even worse is that the camera doesn’t always do the same thing when you lock on to an enemy.
When fighting big groups I would always try to take out the big guys first. Unfortunately me and the lock on system had vastly different ideas on who to attack first. As I was charging towards a big guy that could do massive damage, i’d hit the lock on button only for the camera to swing around and i’d be looking at some little guy on the other side of the room. While you can switch who you’re locked on to, the fact is the game hardly ever locked on to who I wanted it too. Because of this I was always having to readjust my self in the middle of battle, trying to lock on to the right guy and forcing the camera to look where I wanted it too. But even when the game didn’t pull this crap it still didn’t act right. At lest half the time when fighting flying enemies i’d hit lock on only to be told I was locked on, but not shown the enemy. It almost feels like Square Enix knew that the fights weren’t very difficult so they created these systems as poorly as possible to artificially ramp up the challenge.
Platforming is another pain. Donald and Goofy are always in the way and the controls seem to loosen up whenever the game knows you’ll be doing a lot of jumping. In almost every platforming section I spent twice as long as needed to get through it due to characters not doing what I wanted. And with a game as short as this (I beat the game in about 15/16 hours) these constant annoyances really add up.
Combat….is actually really fun, but only once you’re a ways in. The battles are in real time, but the combat is menu based. Because of this a lot of the early game is spent simply hits “X” repeatedly. But as you learn more magic and special attacks things get more exciting. Both those use mana, so you can’t just spam them, and if you do you can find yourself with any MP to heal yourself with. But you regain MP by landing hits. So while the combat isn’t the most in dept system ever created, i’d be lying if I said I didn’t enjoy it. Simple but effective is the best way to put it.
How the game handles your “party” is another oddity. Donald and Goofy are always with you, but every world you go to has one character from the movie you can have team up with you by switching them with either Donald or Goofy. What makes this strange is that there’s no real reason to do so. These characters are only usable on their world, and you need Donald and Goofy to be leveled up for the final boss fights, so there is no reason to switch out characters. The only time it became necessary to use another character I didn’t have a chose as Donald and Goofy weren’t with me. You don’t gain any bonuses by using world specific characters, so really, what’s the point? Other than adding “battle along side your favorite Disney characters” to the box blurbs.
And then there are the gummi ship sections. Between each world you have to get there first, and you do so in these rail shooter like sections in Donald and Goofy’s ship. And these are the most boring sections in the game. You do end up getting the ability to skip these sections when heading to planets you’ve already been too, but you have to play through them the first time you go to a new world.
These sections are slow and easy and just not fun at all. What’s worse is how much the game wants you to like these sections. You can customize your ship with new pieces, make new ships either from blue prints or by just making your own. And I just ignored all of this for the most part. All in all, the combat holds up the other, weaker parts of the game pretty well, but it’s hard to justify some of the more obnoxious missteps made here.
This remastering also comes with the PS2 remake of “Chain of Memories”, but I haven’t gotten very far into it. I can say that i’m not digging the card based battles, but i’ve only been playing for a short time. In the end though, the remastering of the first game was the selling point of this collection so that’s what i’m judging. And in the end, I had fun, but that fun came with more frustrations than I would have liked. I almost want to try and ignore these issues, given the fact that this was originally a PS2 game and all, but bad design is bad design.

Game Play 2.5/5

Music and Sound:
Each worlds music reflects the world itself, so you’re enjoyment for most of it is going to be based on how much you liked the music for each of the movies. The main themes is some disposable pop garbage that works well in context but exactly what i’d call a “good” song. But I do have to say I did enjoy hearing the games version of “this is Halloween”. The hard part to talk about is the voice acting. See, it’s all really well done, with most characters sounding like they should or like the did in there movies but….have you ever heard Donald or Goofy talk? Now imagine hearing that for around 15 hours. Yeah, no matter how well done their voices are, it doesn’t stop their voices from being…well…their voices. So the question is, do I mark the game down for annoying me or mark it up for being true to form? In the end, I didn’t turn the volume off to avoid any of it, so i’ll give it a pass. But know going in you may want to do that.

Music and Sound: 3/5

Overall Score: 2.5/5

Who is this game for:
The only people I can wholeheartedly recommend this game too are those who were fans and want a trip down memory lane. Just know before hand that the game simply has not aged as well as you may have hoped and that nostalgia may be clouding your judgment. For every body else, this isn’t a bad game, just not one that’s any where near as good as hardcore fans will tell you it is. But if you have a soft spot of Disney and want to see the oddest collaboration in gaming history, then give it a try.

Games I’d Like to See Made


New games are being made every day, but have you ever waited for that one game to be announced only for it to go unmentioned year after year? Well, here is a list of games I would personally like to see made at some point. To reiterate, none of these are even rumored to be in development (as far as I know) so don’t get your hopes up if you see something you agree with, this is just my gaming wishlist.

Final Fantasy 12 HD

The PS2 was the fist game console I ever bought and I still hold to the notion that it is one of the best consoles ever made. When I got it “FF12” was just coming out and I loved everything I heard about it, especially the idea that it was “The Final Fantasy Version of ‘Star Wars’”. But alas, as a child I didn’t have the money for new games and I was too short sighted to save up my allowance. Personally, i’d be happy if the game was simply added to the PSN’s “PS2 Classes” section, but knowing Square Enix”, they would probably go the “we added a new coat of HD paint, so hand over another $40 for this nearly 10 year old game” rout.

Marvel: Ultimate Alliance 3

“Marvel: Ultimate Alliance” was the first game I got for my PS3 and I loved the hell out of it. I was reminded of it when I joked about a movie tie-in game for the new “Avengers” film (after remembering they did make tie-in games for the original “Iron Man” “Thor” and “Captain America” movies). For those who don’t know, “Marvel: Ultimate Alliance 1 & 2” were RPG’s where you had most of the Marvel Universe at your disposal. The first game was better IMO, but I liked both well enough. So yeah, i’d like to see a new installment to this series. If for no other reason than it would be great to have a good superhero game that doesn’t involve Batman(i love the Arkham games, but some variation would do wonders in my opinion).

Half-Life 3
Do I really need to explain this one?

Beyond Good and Evil 2

I did not enjoy my time with the original “Beyond Good and Evil” as much as most gamers it would seem. That being said, I did find the game interesting and I would love to see a fallow-up. I know this was announced already, but the announcement was so long ago and so little is known about the game that i’m going to go ahead an count it.

Rocksmith DLC From a Band I Actually Care About

For those who don’t know “Rocksmith” is a game that teaches you how to play the guitar. Part of this is done through teaching you how to play songs. Each song starts off simply, giving you just enough notes to make out the bare bones of the song. As you do better, the game adds more notes, until you are playing the full song as it was originally recorded. Naturally, the developers sold DLC pacs, mostly band specific. While there are some good ones (like “Judas Priest”, “Iron Maiden” and “The Smashing Pumpkins”) most of it is stuff I just don’t care about. Why, for example, did “My Chemical Romance”, “A Day To Remember” and “Linkin Park” all get DLC before…i don’t know…”Black Sabbath”, “Led Zeppelin”, or one of a million other bands that a rockcentric should have from day one? Personally, i’d love to see more Thrash, Power and Doom Metal add ons. Give me some Kreator, Blind Guardian, and Count Raven. Or maybe some Pentagram, Toxic Holocaust and Halloween. Candlemass Dio, or hell, make an official Metallica DLC. Sure, I’m not expecting any Opeth or My Dying Bride, but some more DLC I care about would be nice.

So, what about you? What games would you like to see? Leave a comment below and let me know!

40 Minutes of Final Fantasy 15 Gameplay and Impressions

My Thoughts:

To any Japanese readers who may come across this: i do not speak Japanese, so if any of the issues i have with this video are actually discuses please feel free to inform me. To all readers lie me who also don’t speak Japanese, please note that due to this language barrier my analysis should be taken with a grain of salt, as the commenters could very well be addressing my issues.

With that out of the way….

God damn this game looks good. I mean it is just gorgeous to look at. Unfortunately i said the same thing about FF 13, and we all now how that ended up. Because of that i’ve been pretty worried about this game. It could have just as easily been the same good looking mess that 13 was, especially when you remember that this started out as “verses 13” and development started at the same time.

Well it seems like the team over at Square Enix wanted to address these concerns and showed us that the world would be much more open that last time witch is a good start in my eyes. It also seems like the game is going to be using a real time combat system, witch i am all fore. However, there are long stretches here the player simply isn’t doing anything and i’m not sure why. were they talking to the other commenters? is there an action bar or stamina gauge you have to wait to refill? where they trying to show off the team A.I.? This is the kind of thing i’d really like to know but am completely in the dark about.
On that same note, why does the playable characters weapons keep changing? Do you equip more than one and have them mapped to different face buttons, cuz that could be pretty cool. Or does the weapon just change on it’s own? However, i do lie the fact that the battles aren’t random and that you can avoid them if you want. Many saw random battles as one of the biggest annoyances of the franchise. I have to say i agree and I’m glad to see this being addressed at last.

While seeing the game in motion was nice, there were to many times i ended up skipping through the video cuz it felt like nothing was going on. I’ hoping this is another case of the language barrier getting in the way of my understanding, but if not, then large portions of the game are going to be very boring. And boring is the worst sin entertainment can commit. It’s better to be bad than boring, cuz that can still be entertaining. I guess we’ll see when the game comes out.

And if anyone from IGN is reding this, please add captions or something next time. This would make things a lot better for me as a critic, sure, but also as a fan.

Final Fantasy XV Cid Reveal Trailer and Impressions

My Thoughts:

In the 27 year history of the Final Fantasy franchise few things have remain constant. The cast, story lines, battle systems and even overall quality of the games have changed from game to game. Only one thing has remained constant to my knowledge, and that is Cid. Every game has had a Cid so it is no surprises to see the character name returning here. However, there is something that’s changed: Cids gender. For the first time in 27 years Cid is a woman.

Now i’m not going to try and tell you wither or not this is a big deal in furthering representation for women in media as i am 1) not a woman and 2) not sure just how big a role Cid will play here. I do however, think it is a point of interest that the Square Enix chose to make this character the predominate female role as again this is one of the staples of the Final Fantasy franchise.